DoW Log (by person)

Ben
James
Seth
Shey

Ben

Age 1

Round 1 – Creates a volcano and mountain range.
Round 2 – nothing.
Round 3 – Creates a race of Giant Feral Orphaned Bunnies in the eye of the hurricane on the land bridge.
Round 4 – Makes a sub-race of the GFOBs called Vorpal Bunnies.
Round 5 – Has the Vorpal Bunnies make a capital city, Unfathomable.
Round 6 – Advances the GFOBs to know Mind-Control Magic. Has the GFOBs make a magic college.
Round 7 – Makes a dragon with bunny ears avatar for the Vorpal Bunnies known as Commander Bun-buns. He then commands the avatar to make a race of fire elementals inside the constant fires. The new race is known as Fire Elementals.
Round 8 – Makes a bunch of mountains near the volcano and storms.
Round 9 – Creates a sect among the Elves. Makes double rainbows in the bay.
Round 10 – Makes an avatar among the Elves called Captain Falcon. He then has Commander Bun-buns and Captain Falcon each raise an army.
Round 11 – Makes land. Has the Elves create the capital city of Velspar inside the Life Tree.
Round 12 – Creates an island inside the biggest lake.
Round 13 – Has one of the large floating islands fall.

Age 2

Round 1 – Creates two races: Rockcandy Ruffians and Sethians.
Round 2 – Has a plague spread through the Corgi. Creates the Idedi race, neighbors to the Corgi.
Round 3 – Creates an Idedi avatar known as Mr. McCormick. Advances the Rockcandy Ruffians in Construction.
Round 4 – Commands the Rockcandy Ruffians to make the capital city of Crystal Caverns. Advances Crystal Caverns in Scrying Magic.
Round 5 – Commands Crystal Caverns to create the Forseers’ Keep which is a tower of scrying. Advances the Rockcandy Ruffians in Warfare.
Round 6 – Advances the Rockcandy Ruffians in Mercantilism and has them create a Merchants Guild. Advances the Vorpal Bunnies in Pact Magic. Commands Commander Bun-buns to create the city of Wits End.
Round 7 – Commands the Rockcandy Ruffians to explore the SE peninsula. Commands the Idedi to make the capital city of Ashatsian. Has Captain Falcon create the city of Phoenix Ashes in the Life Tree. Has Commander Bun-buns purify the Vorpal Bunny city of Wits End. Creates a Rockcandy Ruffian avatar known as Great Golem.
Round 8 – Has the great mountain begin to erupt. The Great Golem purifies the Crystal Caverns. Has Mr. McCormick purify Ashatsian.
Round 9 – Creates a sect among the Ermeyers. Creates an Ermeyer avatar called Master and Commander.
Round 10 – Has Rocktopia create an army. Has Master and Commander create an army in Seastone. Has Commander Bun-buns raise an army at Wits End. Advances the Rockcandy Ruffians in Transmutation Magic.
Round 11 – Has the Great Golem create the Lesser Rockcandy Ruffians sub-race. Captain Falcon convinces the citizens of Phoenix Ashes to destroy the Life Tree. Master and Commander purifies Rocktopia. Has an asteroid fall into the ocean creating a tsunami large enough to destroy Suncoast and Rockpoint.
Round 12 – Has all the Elves teleport themselves and the Life Tree onto the fertile land of the great lake. Advances the Elves in Ice Magic. He then makes that region tropical.

Age 3

Round 1 – The Great Golem has the Rockcandy Ruffians send out exploration expeditions. They meet with Patho Ursa, Kobolds, Sethians, and Ermeyers. Advances the Rockcandy Ruffians in Moral Manipulation.
Round 2 – The Rockcandy Ruffians create the Thieves’ Guild. The Great Golem creates a Peace Corp Embassy. The Rockcandy Ruffians create the Lollipop Guild city.
Round 3 – Creates a Rockcandy Ruffian avatar called The Great Scryer. The Great Golem and The Great Scryer have the Rock Candy Ruffians settle more land.
Round 4 – Creates another Rockcandy Ruffian avatar called The Thief Lord. The three Rockcandy Ruffian avatars then found the cities of Choctopolis, Marshmellow Mayhem, and Caramel.
Round 5 – nothing.
Round 6 – nothing.

James

Age 1

Round 1 – Increases Seth’s swamp size.
Round 2 – Makes a desert with a bunch of fog.
Round 3 – Creates a sect among the GFOBs.
Round 4 – Has the GFOBs create a capital called Yer. There is a protective wall around the city, protecting from the hurricane.
Round 5 – Advances the GFOBs to have Fire Magic. Creates a bunch of plateaus “separating” the SE peninsula from the rest of the eastern continent.
Round 6 – Creates mountains and forests near the large mountain with a river flowing down through them.
Round 7 – Creates a bunch of land.
Round 8 – Creates a sect among the Elves.
Round 9 – Creates a longer river from the floating isle river and jungles around it.
Round 10 – Makes more land changes.
Round 11 – Creates more land.
Round 12 – Makes more land changes.
Round 13 – Makes more land changes.

Age 2

Round 1 – Creates more land.
Round 2 – Creates the Ermeyer race.
Round 3 – Advances the Ermeyers in Rock & Stone Technology. Has them create the capital city of Rocktopia. Commands the Ermeyers to settle more land.
Round 4 – Advances Rocktopia in Transport Technology. Creates the Airship League in Rocktopia.
Round 5 – Has the Ermeyers create the city of Glir. Corrupts the Elves.
Round 6 – Creates the Ermeyer avatar called The High Priest of the Glitterdust.
Round 7 – Creates the Sneetch race. Creates the Apemen sub-race of Apemen Raiders. Has The High Priest create the port city of Seastone.
Round 8 – The High Priest commands the Airship League to trade with the Corgi. Rocktopia creates the Great Geyser Palace wonder. Advances the Ermeyers in Steel Smithing.
Round 9 – Commands the Sneetches to settle land. Creates a Sneetch avatar known as Longwhiskers of the Dunes.
Round 10 – Longwhiskers has the Sneetches settle the rest of the dune desert. Advances the Sneetches in Burrowing. Creates a sect among the Kobolds. The High Priest founds the trading port city of Rockpoint.
Round 11 – Commands the Kobolds to settle. The High Priest has the Ermeyers settle. The Ermeyers create the city of Glitterstone.
Round 12 – Advances the Ermeyers in Literacy. Creates the Tengu race on the large floating island. The Tengu create the capital city of Skypeak on the mountain top of the large floating island.

Age 3

Round 1 – Creates a Tengu avatar called The High Roost Dynasty. The High Priest creates a Peace Corp Embassy in Rocktopia. Longwhiskers creates the Adventurers Guild to maintain order among the Sneetches.
Round 2 – The High Priest has Ermeyers settle more land. The Ermeyers create Roy’s Pass. The High Roost Dynasty founds the city of Everfall. The Tengu settle the large floating island.
Round 3 – The High Priest raises an army in Roy’s Pass. Roy’s Pass, Glir, and Rocktopia all raise armies.
Round 4 – Longwhiskers has the Sneetches settle. The High Priest creates the order of the Lightning Wielders. Creates an Ermeyer avatar known as Hidden Stone. Rocktopia raises another army.
Round 5 – Hidden Stone raises an airship navy. The High Priest has the Ermeyers settle. The Ermeyers settle and create the city of Riverwood.
Round 6 – The High Roost Dynasty creates a Peace Corp Embassy. Purify the Tengu. Advances the Tengu in Literacy. Hidden Stone creates the Claymen race.

Seth

Age 1

Round 1 – Creates a swamp.
Round 2 – Makes the swamps snowy. Creates mountains on either side of hurricane.
Round 3 – nothing.
Round 4 – nothing.
Round 5 – Creates a giant tree known as the Life Tree. Then he creates Elves to life amongst the Life Tree.
Round 6 – Creates some plains near the pine forest and lake and rivers.
Round 7 – Creates a bunch of land in the northern lands.
Round 8 – Creates the Order of Heroes among the Elves and advances them to become literate.
Round 9 – Creates a lake and a river going into the swamps and ocean. Makes some mountains and a jungle.
Round 10 – Advances the Elves in Warfare.
Round 11 – Makes candy land in the SE peninsula.
Round 12 – Makes a desert near the big mountain.
Round 13 – Makes land.

Age 2

Round 1 – Creates two sub-races: Swamp Elves and Snow Swamp Elves.
Round 2 – Advances the Idedi in Light-side Psionics.
Round 3 – Advances the Sethians in Dark-side Psionics. Creates the Dwarf race.
Round 4 – Advances the Idedi in Medical Technology. Commands the Dwarves to create the capital city of Aleton.
Round 5 – Creates a sect among the Sethians. Advances the Dwarves in Earth Magic.
Round 6 – Advances the Elves in Summoning Magic. Has the Order of Heroes explore the NW area of the western continent. They discover the Dwarves and the Tree Dwarves. Purifies the Elves and corrupts the Sethians.
Round 7 – Creates the Mood Bear race at the top of the great mountain. Creates the Apemen race. He also creates the Kobold race.
Round 8 – A Sethian going on a pilgrimage stops the eruption of the great mountain. That Sethian then becomes the Mood Bear avatar called Steve. Steve then renames the Mood Bears to Patho Ursa. Steve then directs the Patho Ursa to create the capital city of Patho Ursa Major.
Round 9 – Creates a Sethian avatar known as Fred. Fred then surrenders the Sethians to the Patho Ursa.
Round 10 – Creates a Dwarf avatar called Pete Longbeard. Creates an Elf avatar known as Doctor Who. Has Fred create the Sethian capital city of Sethville. Doctor Who creates the Human race. Steve raises an army in Patho Ursa Major.
Round 11 – Advances the Elves in Teleportation. Doctor Who and the Order of Heroes stop the citizens from destroying the Life Tree. Fred creates an army.
Round 12 – Advances the Sethians in Lightning Magic. Commands Steve to lead armies against the Kobolds to conquer them. The Patho Ursa then settle. Fred creates an army.

Age 3

Round 1 – Doctor Who creates the Peace Corp and invites all the races, except the Sneetches and the Tengu which are unknown to him, to join. Advances the Elves in Protection Magic. Advances the Humans in Farming. Fred creates an army.
Round 2 – Creates a sect among the Tree Dwarves. The Dwarves create a Peace Corp Embassy. Creates a sect among the GFOBs. Has Patho Ursa and the Sethians settle more land, including land among the Apemen. Fred creates an army.
Round 3 – Has the Humans settle land. Has Swamp Elves settle land. Has Snow Swamp Elves settle land. Creates a meteor shower smashing into the land bridge destroying the Vorpal Bunny cities, constant fires, and the GFOB capital Yer.
Round 4 – Creates a lightning storm around Roy’s Pass and Glitterstone. Steve has Patho Ursa and Sethians settle more land. Fred raises an army and Sethville raises an army.
Round 5 – Fred marches on Roy’s Pass with two armies. Steve raises an army. Doctor Who and the Order of Heroes bring the Elven army and three Ermeyer armies to intercept Fred. Fred loses the battle and retreats. Doctor Who loses the Elven army.
Round 6 – The Sethians found the cities of Sethville 2 and Sethville 3. The Order of Heroes aids the Wanderers Guild in their exploration. Fred raises an army in Sethville 3.

Shey

Age 1

Round 1 – Makes a hurricane on the land bridge.
Round 2 – Creates mountains. Makes a bunch of fertile land. Makes very good weather around the fertile land.
Round 3 – Creating a pine forest.
Round 4 – Creates a lake, rivers, and fog at edge of pine forest.
Round 5 – Creates flying landmasses near the pine tree forest. He also creates an island off the coast of the fertile land. He also makes giant fires on both sides of the land bridge.
Round 6 – Makes a bay near the floating islands. Makes a large mountain and a storm around the top of it.
Round 7 – Makes a glacier, a big lake with trees, a bunch of rivers and rain.
Round 8 – Makes more fertile lands and rivers.
Round 9 – Creates more swamps and pine forests. Makes large floating islands near the glacier with rivers flowing down from them.
Round 10 – Makes more land changes.
Round 11 – Makes an island.
Round 12 – Creates land.
Round 13 – Creates land.

Age 2

Round 1 – Creates the Corgi race in the good fertile lands. He then advances them in Trade & Commerce.
Round 2 – Adapts the Corgi immune system, thus enabling them to survive the plague.
Round 3 – Creates the Tree Dwarf race. Advances the Tree Dwarves in Druidic Magic.
Round 4 – Advances the Tree Dwarves in Water Magic and the Corgis in Medical Science.
Round 5 – Creates the Gnome race on the small floating islands. Advances the Gnomes in Flying Technology.
Round 6 – Creates a sub-race of Treefolk near the Tree Dwarves. Commands the Tree Dwarves to create the capital city of Everpine. Advances the Corgis in Seafaring.
Round 7 – Creates a Corgi avatar known as The Grand Trader.
Round 8 – Advances the Gnomes in Cosmic Magic. Creates a Gnome avatar known as The Astral Mage Supreme. Creates a Tree Dwarf avatar called The Pine Lord. The Astral Mage Supreme creates diplomatic relations with the Tree Dwarves. Has The Grand Trader open up trade relations with the Ermeyers and the Vorpal Bunnies.
Round 9 – The Grand Trader creates the Corgi capital city of The Metropolis. The Astral Mage Supreme creates the Astral Elemental race. The Pine Lord creates the port city of Skylink. Creates a sect among the Idedi.
Round 10 – Advances Corgis in Diplomacy. The Astral Mage Supreme has the Gnomes settle more land. The Pine Lord has Skylink create a wonder called The Skylink which is a skylink to the small floating islands. The Grand Trader founds Suncoast. Advances Suncoast in Entertainment.
Round 11 – The Astral Mage Supreme having seen the asteroid coming goes out to gain more power from it. Dying in his attempt he slows the asteroid so the resulting tsunami only partly destroys Suncoast and Rockpoint, instead of completely. The Grand Trader begins a massive trade expedition to the top of the world after seeing a ball of light travel from that direction. The Pine Lord founds the city of Windpine on the small floating islands.
Round 12 – Creates the Naga race in the great lake. The Grand Trader founds the trading outpost of North Reach.

Age 3

Round 1 – The Grand Trader founds the city of Lakefront. Advances the Corgi in Engineering. Advances North Reach in Airships.
Round 2 – The Grand Trader creates a Peace Corp Embassy. The Pine Lord creates a Peace Corp Embassy. The Astral Mage Supreme is reestablished.
Round 3 – The Grand Trader has the Corgis settle. The Astral Mage Supreme creates a Peace Corp Embassy. The Corgis create the city of Westpoint and the Wanderers Guild and settle more land.
Round 4 – The Grand Trader creates the Organization for Free Trade Routes (OFTR). The Pine Lord creates the Druid’s Council. The Astral Mage Supreme creates the Arcane University.
Round 5 – Advances Corgis in Literacy as well as Firearms. Commands the Wanderers Guild to explore the unknown regions of the world. The Metropolis raises an army.
Round 6 – Advances Idedi in Psionic Weaponry.

DoW Log (by person)

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